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The GM asks the players, in turn, to describe their characters. Player one starts telling everyone about how his character is an Elf, from Elfholm, who has 3 siblings that are all competing for daddy's attention. He describes this elf's hair, her eye colour. There's a description of what armour the elf is wearing, what weapons she wields.
Sometimes a player goes into in depth background details that take up a ton of time. Other times a player will say almost nothing at all.
Sometimes a player goes into in depth background details that take up a ton of time. Other times a player will say almost nothing at all.
Overall this process takes a ton of time, as each player gives their own description and/or background. In some groups this can take up most of a session depending on how much each player wants to share. What's shared often varies player to player. One player will read through their 5 pages of family history while the next player will only say: "I'm a human fighter with plate and a greatsword, I look like an average big tough dude."
I am not a fan of this method of starting the game. I personally feel that an RPG game has no time for introductions.