X-wing is a non-collectible pre-painted miniature game designed to be played by two sides. The core game set gives you enough to play a simple game with one X-Wing facing off against two TIE Fighters. The game is mainly written for two players but more can easily be added with each person controlling one or more ships. Expansion sets exist and each includes one new ship and associated cards and counters. At the time of writing you can pick up more X-Wings and regular TIEs as well as Y-Wings and TIE Advanced.
|A line of TIE Fighters from our first 100pt game.|
Gameplay consists of players taking turns through a movement round and then a firing round. This is repeated until one side is wiped out or specific mission objectives are met. The movement round is the real meat of this game. Each ship has a maneuver disc that lists all of the possible moves the ship can make on it. Players simultaneously use their discs to select a move for each of their ships. This is done blind so that no one knows what the other players are going to do. Moves include things like moving straight, 45o turns, 90o turns and even a bootlegger style turn. What's brilliant is that each ships list of maneuvers is different., for example: X-wings are slower and less maneuverable than the TIEs. Some moves are considered hard, and stress out the pilots meaning they can't make any actions until they do an easy move and remove this stress.
Actions are a big part of the full rules. After each maneuver made with a ship the controller of the ship gets to do one action. These are based on what ship you have. X-wings have the ability to Focus or add Target Lock. TIEs can dodge, focus or do barrel rolls. This ads another level of variety between the ships. The combination of effective maneuvering, predicting your opponents moves and appropriate use of actions forms the core of the strategy in this game..
|X-Wing forces set up for a 100pt game.|
X-Wing really hits it's sweet spot when you've picked up a few expansion ships and start to build your own forces. The standard game has players spending 100pts each to build their force. Points are spent first buying ships and pilots. The core game comes with a selection of named Star Wars pilots as well as some generic pilots and each expansion adds to this giving you about six new ship/pilot combos. In addition to buying pilots you also have the option to buy upgrades on a ship by ship basis. The upgrades you can choose are limited by the ships you have, for instance all X-wings allow for an Astromech Droid to be added if the player wishes. Each upgrade breaks the rules in some way giving that ship more or better options during battle. Even with just the ships currently out there are a ton of possible combinations available with more being added with each expansion.
|The big mess at the center of the table.|
Overall: X-wing is a very solid tactical miniature game. It has amazingly painted and detailed pieces that are tied to a rule set that is just as elegant. The hidden movement system is completely brilliant and really helps to recreate a dog-fight feel that is perfect for Star Wars. Different movement dials for each ship combined with different actions, a variety of pilots and a selection of upgrade options means that each ship feels very distinct, each with it's own strengths and weaknesses. This variety combined with solid tactical gameplay means I should be coming back to X-Wing again and again.