A while back I was approached by Alex Barbieri of Break From Reality Games about reviewing his new game: Damage Report.
Damage Report was funded through Kickstarter where it made $48,642 of it's initial $10,000 goal. Quite the success. As part of that success a huge number of cool game upgrades were added to the final product.
Alex sent me a pre-production copy of the game and I've managed to get it to the table with a few different groups of local gamers. We've now tried out a few of the different missions and I feel confident in my ability to accurately review the game.
The main thing we have all found is that this game is very different from other games like it. While you can't help but compare Damage Report to games like Space Alert and Space Cadets, it has a very different feel, though it has a similar theme. While it's a co-op game where you are trying to stop your ship from being destroyed, the unique timing system really changes both the pace and the feel of the game.