Showing posts with label Top 10. Show all posts
Showing posts with label Top 10. Show all posts

Wednesday, 28 December 2016

The 16 best new (to me) games of 2016



Here is a list of the sixteen best games I tried for the first time in 2016. These games may not have come out in 2016 but rather this year was the first time I've played them so they were new to me. This list is in the order of when I discovered the games chronologically.

Tzolk'in: The Mayan Calendar - This is the oldest game on the list. I'm not sure what took me so long to try this game. Maybe it's the fact that I hate the cover for showing an Aztec Sun Stone on what's supposed to be a game about the Mayan Calendar. Mixed themes aside this is an amazing worker placement game. It adds a resource to a game I've never seen before. Time. As in real time, not time counters. The longer you wait to remove a worker from the board the better the result. This was fascinating to me.


Keyflower - Here's another great worker placement game that does something a bit different. In this game you use your workers to bid on tiles, either to add them to your personal territory or to use the ability on the tile. The neat bit is that the meeple are coloured and once there is a bid on a tile all future bids need to be made using that colour. This adds a ton of strategy to the game. There's empire building, set collection, tile placement, pick up and deliver and even more to Keyflower. It's a heavier brain burner and I love it.

T.I.M.E. Stories - This is the most unique game on the list. It's not often a game comes out that is something completely new. T.I.M.E. Stories is one of those games. It's almost more of an experience than a game. It's a co-op puzzle game that reminds me most of games like Myst or 7th Guest on the PC. Players work together to solve a mystery in a which-way style of game. T.I.M.E, Stories really uses the time travel theme where you will need to take multiple runs to solve each mystery using the information you learned on earlier runs to guide you through the next one. The one issue with this game is that it can be played once. It's a one time experience. Personally I thought it was well worth it and look forward to purchasing some expansions and running through those.

Ashes Rise of the Phoenixborn - Magic the Gathering is still THE card game when it comes to battling wizards and I don't expect that to change any time soon. That said, I think Ashes is actually a better game. That's right a wizard battle, summon monsters and cast spells to beat up the other guy game that's better than Magic. Ashes has the added bonus (to me) of being non-collectible, Ashes uses dice to determine how much 'mana' you have each round and includes many rules that let you mitigate the randomness this causes. Spells when put into play stay in play and can be cast every round. Attacks can be made multiple times in one turn and with a mixed number of attackers. There are a number of other differences to Magic that I don't have time to get into here. I highly suggest checking it out.

Madeira - I have to thank the Heavy Cardboard podcast for this one. I love a good heavy game now and then. At local events we play a lot of shorter 1 hour games and it's very nice to sit down now and then with something longer and heavier. Madeira is just that, a nice heavy Euro that plays in about 2 - 2.5 hours. It's about the early Portuguese economy and the wood covered island of Madeira. A changing economy and randomized Crown Requests add to the replay value of this action selection and worker placement game. Unfortunately it looks like it may be out of print. Hopefully a new printing will be coming soon because if you like heavy Euro's this one is well worth checking out.

Above and Below - Yet another game that does something different. Above and Below combines a pretty standard action selection set collection game with an adventure game like Tales of The Arabian Knights or a Which Way book. In addition to collecting resources and building your city you can also send your workers to explore the dungeon below the city. There you have all kinds of adventures, find rare resources and expand the cave network allowing you to build better dungeon based buildings. I enjoyed the story elements of this game so much that I've even sat and 'run' the game like a GM in an RPG, doing all the reading from the adventure book while the other players enjoy the game.

Mombasa - This is another one I can thank Heavy Cardboard for. I first got to try it at Origins 2016 and was immediately taken by the very unique discard mechanic. Each round you play three action cards. At the end of the round each of these cards goes into it's own discard pile. Then at the start of the next round you only get to pick up one of those three piles. This adds a level of long term strategy to the game that I found fascinating. Along with this Mombasa is a very solid worker placement economic game where you are investing in up to four different companies while also trying to collect sets of resources for yourself. This one is another brain burner and not for everyone but if you like heavier games give it a shot.

Valeria Card Kingdoms - This was the best game I played this year at Origins 2016. It was also the first game I had to buy at the Con. I grabbed it right then and there, after doing the demo. I love this game. To me it's a mix of Splendor and Thunderstone Advance. I'm told by others that it owes a lot to Machi Koro and for many it's actually replaced Machi. Start with only two heroes. Roll dice to generate resources. Use those resources to hire more heroes or kill monsters in the dungeon. Eventually save up enough resources to buy kingdoms. Score points based on monsters killed, kingdoms collected and set collection based on what character you start with. I've played this game more than any other game in 2016, I can't get enough.

Onitama - For a very long time The Duke was our two player game. Any time my wife and I went anywhere together we brought it, from hotels and restaurants to coffee shops and even the beach. Onitama has become the new The Duke for us. I don't know if it will eventually replace The Duke, but right now it's coming out to all those places we used to bring The Duke. This game is brilliant. It looks great. It's so simple to teach and it's so damn tactical. The fact that you have perfect information every turn is what really makes this one. The game is chess-like, where you are moving pieces on a grid trying to capture the opponent's sensei (or get your sensei to the opponent's starting spot). The thing is that each game only uses five different possible moves, for the entire game. When you use one of your two moves, next turn it gets passed to your opponent for them to use.

1812: The Invasion of Canada - I am not a big war gamer. I like a few of them, mostly block games, but not a lot. I'm definitely not a chit based, Squad Leader style gamer. 1812: The Invasion of Canada is my kind of wargame. It has a lot of Euro game elements. It's a card driven cubes on a map game. It reminds me a little bit of the Richard Borg Command & Color system, a little bit, not a lot. The one downfall to this game is that it really does play best with exactly five players, and that's not always easy to come by. Players split into two teams: Two American forces and Three British (The British, Canadians and Natives). Each round turn order is completely random. On a player's turn they play one card. That will let them activate a number of armies. Armies are all the cubes in one area. You can only activate an area with your cubes. Combat is dice based with quite a bit of tactics due to retreats and "command decisions". Victory is determined by owning key spots in enemy territory one the truce is called which has to be done by one of the two sides playing all of it's truce cards.

Food Chain Magnate - This was the surprise hit for me. Quite a few heavy game fans suggested Food Chain Magnate and while it sounded good, I didn't expect it to be that good. It's one of the best and heaviest games I've played in a long time. Even I admit it doesn't look like much but, the gameplay more than makes up for the lackluster graphics. This is a heavy, brain burning, unforgiving, economic game. You start your empire with just you the CEO of a new food chain. Each round you will build your corporate structure and activate each of your employees (that aren't on vacation). They will do all kinds of things like make food, pick up drinks, hire more people, train existing staff, earn you money or launch marketing campaigns. Marketing campaigns are huge and determine what is in demand each round. After marketing campaigns are run the people go out to eat. You get paid for every household eating at one of your places but they will only visit you if you not only have exactly what they want but have it at the best value (based on price and distance). 

Between Two Cities - This is proof that I don't just like heavy games. Between Two Cities is my current favourite filler game. What I really love about this one is that it's a very good game with quite a bit of depth for such a short game and it plays up to 7 players. The neat bit here is that you are building two cities at once, in a team with the players on your left and right. At the end of the game though the only one that scores you points is the one worth the least points. The actual gameplay is tile drafting and tile placement that's mostly about set collection. While drafting you cannot talk to your fellow builders but once you see what tiles everyone has picked you then work with both of them to try to build the best cities you can.

IceCool - When I first heard about this one it didn't sound like something for me. It was huge at GenCon and every podcast and reviewer was going on about IceCool. A flicking dexterity game with penguins? I already have PitchCar, do I need another flicking game? Well it ends up that yes, I did. IceCool is fantastic. Don't get me wrong, it's uber light, there's not a lot to it, but it's just so much fun. It's the way the penguins are weighted that makes this one so much fun. You can pull off really cool curved shots and even make the penguins jump. 

Star Wars Rebellion - Many people are calling this one "the original Star Wars Trilogy in a box" and I'm inclined to agree. This is Star Wars on an epic scale. A small band of Rebels is striking out from a hidden base and the evil Galactic Empire is trying to find them. This is a huge game with a huge board that takes a long time to play. Designed for only two players it can be played with three or four in an interesting team based variant. Gameplay is a mix of worker placement and dudes on a map where players use Heroes to complete missions or move units on the board. What really makes this game is how well it sticks to the Star Wars theme. Rebels can move their base, they can build shield generators on Hoth (or any other planet), they can steal the plans and blow up the Death Star. The Empire can capture the heroes, they can build a second (or even third) Death Star, and they can blow up systems. If it's in the Star Wars trilogy it's probably represented here somewhere. 

Orleans - There was a ton of buzz about this game last year and for very good reasons. I personally didn't get to try this amazing game until 2016 but after only one play I fell in love. I've played more games of this in the last couple months after discovering it than any other game. I can't remember the last WGR event I didn't bring it out to and it's been played every time. A worker placement bag builder, Orleans is just a very solid medium weight Euro. It's almost Feld-like in the variety of viable strategies. Engine building, set collection, bag building, it's all here and expertly balanced. I am looking forward to adding expansions to my copy soon.



Thunder Alley - If you had told me at any time in the past, that I would be putting a NASCAR based game on a best of list I would have assumed you were making a joke. I am not a NASCAR fan. I'm not even a racing fan. It's a sport that I care pretty much nothing about. Yet I really enjoyed Thunder Alley. This is by far the best racing game I've played. I used to think Formula D was the pinnacle of racing games. No longer. Not even close. Formula D is a push your luck dice game, where as this is a real game. Instead of just racing one car you race an entire team. Actions are card based, determining how far and what type of movement you will use each turn. It's the movement system that's brilliant. Using drafting, leader and chase movement you often end up moving an entire pack of cars at once, not just the one vehicle you activated. Added to this is a very well done "component wear system" combined with a brilliantly simple pit system that constantly has you weighing your options. I never though I would like a race game this much, especially one about tuning left over and over :D

So there you have it. The best new (to me) games of 2016. There are so many more games I was tempted to have on this list. When I first sat down to work on it I had thirty-five amazing games on it. It took quite a bit of thinking to get that list down to sixteen. What were your top games of 2016?

Wednesday, 31 December 2014

My most played games of 2014

It's that time of year again: the time of the 'looking back' blog post. This is going to be a post like my holiday wish list post or my best 15 new games of 2014 post, it's going to be another list of great games.

This time I'm going to list the 10 games that I played the most in 2014. These don't include any expansions and also don't include iOS games, just physical board games. If I did include iOS plays Star Realms and Ascension would top the list by far.

Starting with number 10, the least of the most:

Hive - My wife and I love Hive. To me it's one of the best designs out there. It also helps that I have a rediculously good win/loss ratio in the game. For me Hive just clicks and I don't loose often.

Besides being a great game, Hive is very compact which means you can bring it anywhere. My wife tosses our copy in her purse and we play at coffee shops, pubs, restaurants, parks, wherever.

Sunday, 21 December 2014

10 games off of my 2014 holiday wishlist

My last post listed the 15 best new games of 2014. These were the best games I tried for the first time last year. Today I thought it would be worth looking at some of the games on my 2014 holiday wishlist.

These aren't in any particular order and include a mix of brand new games and older stuff I've been wanting to pick up for some time.

Star Trek: Fleet Captains - I've never really gotten into the Wizkids Heroclix games. I tried out the first Marvel game when it came out and decided it's not for me. That alone kept me away from this Trek game for a long time.

Over the years though I've been hearing really good things about this game. A variety of podcasts from reviewers I respect have said enough good things that this one got added to my wishlist this year. Added to that my wife is a big Trek fan and I think I won't have to twist her arm to play it with me.

Friday, 5 December 2014

The 15 best new games (to me) of 2014

It's that time of year again, time for all the look back posts and all the wishlists. All the holidays, feasts and parties. All the gaming!

This is one of those look back posts. Here I'm going to list the best new games I played this year. Note these are games that are new to me. They may not have been released this year but I played them for the first time this year.

Lastly: these are in the order I discovered them through the year, not ranked by how good I think the games are.

Trajan - I'm cheating just a bit with this one. Technically I played it on New Years Eve 2013 as part of my annual Gaming In The New Year party. That's close enough for me and if I remember correctly the game may not have ended until after the ball dropped.

2014 was the year I discovered how much I love Stefan Feld. I picked up no fewer than four other games by him this year. Of them all though Trajan remains my favourite.

Like most Feld games it's a point salad. This one has a cool Roman theme and uses a very unique mancala based action selection system that I really dig. There are so many paths to victory and so far I've yet to find 'one true way'

Wednesday, 4 December 2013

The 11 best new games I played in 2013

With the time of gift giving very fast approaching (far too fast if you ask me) I thought it would be a good time to look back and see what new games I enjoyed playing the most in 2013.

Note these aren't necessarily games that came out in 2013, they are games that were new to me this year. Also note: these aren't in any specific order. I wouldn't say the first game on the list is better than the last.

I tried Core Worlds as I kept hearing it listed as various podcaster's favourite deck building game. Many of them ranking it well above Ascension which was my favourite deck building game. Note "was" The podcasters were right. This is a great game and is now really the only deck builder I've been playing. I really enjoy it. It reminds me of a mix of Race for the Galaxy and Dominion, which is a really good mix. This seems a lot more strategic and less random than many other deck builders. I've heard, but not yet proven, that it's even better with the expansion.


I got into the Star Wars X-Wing Miniatures Game at the start of 2013. I even wrote up an X-Wing Buyers Guide that has ended up being the most popular post on this entire blog. I still think that this is an awesome game. Besides having the best looking pre-painted miniatures you will find on the market, the game play is excellent. Though I see quite a few people complain about the price, it's still one of the cheapest miniature games to get into. It really does bridge the gap between boardgamers and miniature wargamers. If you haven't tried this one out yet check with your FLGS as demo events and organized play are common.


I picked up Quarriors! with a gift certificate I received for my birthday this year and I've never regretted that choice. Quarriors! takes deck building to a new 3D level. Instead of building a deck you are building a dice bag full of dice representing spells and monsters. The basic game is quick to learn and fun though a bit broken (buy the biggest thing all the time and the first one to get a big monster often wins). There are some advanced rules that really make this game shine though. Plus, what gamer doesn't love dice?


The best big group game I found this year was The Red Dragon Inn. This game is all about the party after the fantasy adventure. What the group does with their loot after they've saved the kingdom and killed the dragon. This is fantasy RPG themed screw your neighbor last player standing card game that is at it's most fun when the players get into character. Now the base game only plays 2-4 players but each stand alone set ads 4 different characters and they can all be combined. Right now with all the sets out there you can play with up to 14 players. This one has proved to be very popular at Windsor Gaming Resource Events.

I was leery when I heard Wizards of the Coast was going to put out a D&D based Euro-Game. It's not really their niche and I'm not sure if it's their market either. I was pleasantly surprised when I finally got to try Lords of Waterdeep though. I immediately went and bought myself a copy. This is a very light worker placement game with a very solid D&D theme (as long as you can convince the players to say Fighters instead of orange cubes). The core game is easy to explain and is designed in such a way that the final scores are usually very close with no run away winner problem. I personally find the base game a bit light for my taste, but all you have to do is toss in the Skullport expansion and the game goes from good to great.


Primordial Soup is an old one. It's from 1997. I first got to try it at a friends birthday part this year. He noted it was his favourite game and I can see why. You start off this game just playing single celled creatures floating in the soup. At first you have very little you can do besides just flow with the current and eat food cubes. As the game progresses though you buy evolution cards. Maybe you gain mobility being able to go against the current, maybe you grow armor to protect you from other evolving animals, etc. A very unique and rewarding game.

One of the things I've done more of this year than in the past is play more boardgames with my kids. They are now getting old enough to really grasp how to play a variety of different games, even getting good enough to beat their mom and dad sometimes. I picked up Catan Junior based on some very positive reviews, reviews that were dead on. This is a great game to introduce kids to hobby gaming. It teaches the basics of resource management and trading and planning ahead. It's a simplified version of Catan with a pirate theme. The great part being that it's not overly simplified. It's still actually quite fun to play even as an adult. If you've got a growing little gamer in your life I can't recommend this one enough.

2013 seems to be the year I discovered Stronghold Games. Maybe it's due to how often Stephen Buonocore shows up on various podcasts. Space Cadets is a very unique game that attempts to capture the chaos of being a starship bridge crew. Each player takes a different station like Helm, Engineering or Weapons and then has to play a mini game while on a 30 second time limit to get their station ready and hopefully follow the captains orders. The games vary from dice games to dexterity games from puzzles to memory. This one isn't for everyone though, some people really dislike it. Personally I'm a fan. Now I've heard the new Space Cadets Dice Duel is better. I'm going to have to check that one out in 2014

A new toy store opened up here in Windsor: Mastermind Toys. For their grand opening they had 50% off any one item: Qwirkle was the item I chose to buy at that sale. I had recently listened to an interview with the designer and the game sounded solid. Since then Qwirkle has become my favourite abstract game. Pretty much replacing Ingenious for me. I love the simplicity of the rules combined with the rather deep strategy of play. Even better: the rules are simple enough even kids can get this one. Play a set with one thing in common shape or colour: get points based on how many tiles are in the complete set. Get a bonus for completing a set of 6. That's pretty much it.

La Boca was the surprise hit of our Extra Life charity gaming event. It was donated by the awesome people at Z-man Games and gathered a crowd every time it was played. La Boca is an interesting dexterity game that has players teaming up to try to assemble a stack of coloured and oddly shaped blocks to a pattern shown on a card. A timer is started each time and both players get points based on their combined time. The interesting bit is that the card is different from each side and only shows one player's viewpoint. Each pair is timed and the game is played round robin so that you team with every other player twice. The player with the most points at the end wins.


This is another one that we are playing with the kids and they are loving it. In Mice and Mystics you take on the role of medieval fantasy characters who have been turned into mice and despite their diminutive stature must save their kingdom from the evil sorcerer queen. The game is a highly thematic dungeon crawling game reminiscent of classics like Heroquest or Descent. Mice and Mystics is completely co-op though with no Zargon hiding behind his screen. The combination of richly detailed story, amazing components and very thematic mechanics makes this one a must buy for anyone with kids. Added to that the game is actually good enough that there's no reason you have to save it for the kids. I know plenty of adults that love this game.


So there you have it. Eleven of the best games I tried for the first time in 2013. What new games did you get to try out this year? Which would you recommend as great gifts this holiday season?