Arcadia Quest is produced by the people at Cool Mini or Not (anyone else remember when CMON was just a rip off of Hot or Not for miniature painters?) and is an adventure board game that is similar to games like Descent and Star Wars Imperial Assault. Normally I would call this style of game a "Dungeon Crawler" but in this particular case, there are no dungeons, all of the fighting and questing is done in the city streets.
The artwork and miniatures in Arcadia Quest are on in the now well known, Chibi art style. Where the character's heads are pretty much as big as their bodies and everything is over exaggerated. You will recognize this style from another Cool Mini or Not game: Super Dungeon Explore. My guess is that the same artist was used for both games.
Arcadia Quest, at it's heart, is a team based campaign game. It's not designed for stand alone play but is written assuming you are going to play through six separate games with the same players. In each campaign 2-4 player each control a guild of three characters. The players will take these guilds and compete in 6 different missions. Each missions has a different map set up and different quest objectives. Some of these quests are mission based and will have players fighting against the game. In addition to these Player vs. Environment or PvE quests there are always Player vs. Player or PvP quests that reward players for killing members of the other guilds. To win a mission a player needs to complete three of these quests, one of which has to be a PvE one. What is very interesting to note is that, unlike most games in this genre, there is no Dungeon Master or Keeper player.


