Showing posts with label reducingthepile. Show all posts
Showing posts with label reducingthepile. Show all posts

Saturday, 10 March 2018

#ReducingThePile November 2017 Update

Yes I know it's March 2018. At least I'm here trying to catch up. I have plenty of excuses but that's really not the point. I just hope to catch up on these and blog more in general.

This series is a look at the new to me games I play each month. I'm trying to reduce my piles of shame, thus the #ReducingThePile tag. Each post I will share the new to me games I played each month and some thoughts about each.

I got in 12 different games November, 8 of which were new to me.



Menu Masters - this game was kindly donated by Calliope games for us to play as part of the 2018 Extra Life event and that's exactly when I played it. Based on the box I wasn't expecting much from this game but it's rather solid. It's actually fairly similar to Stefan Feld's Speicherstadt. In it players are bidding to get ingredients from four different stores in order to fill recipes. The thing is that the more players who want an item the more it costs. So if three people play on the Butcher, then the last player gets the first choice but has to pay 3 coins. After they go the next player only has to play 2 coins and so on.  It's a very solid system and works well in this otherwise light filler game.

Also, Menu Masters has one of the best first player tokens ever :D


Palazzo - this is another game that was kindly donated to our Extra Life efforts. This time from Rio Grande Games. This game is number #2 in the Alea Medium Box Series. Back when I first got back into Hobby Gaming, the various Alea series' were the be all end of all good gaming. You don't hear much about them now. Which is sad as this is a very solid abstract Euro. Players are competing to build the best Palazzo through a mixture of auction, set collection and drafting. It does some neat stuff with money that reminds me of Alhambra.

Overall I enjoyed Palazzo game quite a bit but it does feel dated. It's rather dry and the theme, well there's a theme I guess. If you dig older dry Euros you will probably dig this. I know there will be fans out there.



Leaps And Ledges - this one doesn't count as getting out of my pile of shame since it wasn't mine. This was the first game I played as part of Extra Life 2018. I walked into Brimstone and saw some friends sitting in front of this rather tall very colourful tower. They were playing Leaps And Ledges.

This is a silly, quick, take that racing game with a rather impressive 'prop' for a board. Players play cards to move their collection of rubber meeple up the tower. The thing is that if you land on someone else they leap off the tower. The game ends when one player gets all their five dudes to the top of the tower.

It's fast fun and really draws a crowd.



Kingdomino - I had heard this game was good. It won a bunch of awards include the Spiel. I knew I had to check it out at some point and Extra Life proved the perfect time. I first broke this out just for my wife and I and I think we played five games in a row. it was that good. Then we recruited two more players and played four players at least three times. Since then I've played Kingdomino many times.


This is a very easy to teach tile laying game that has a surprising amount of depth. That's really the perfect filler game combination, isn't it? You can play a game in about 20 minutes, sometimes a bit longer with AP-prone players. Gameplay is drafting tiles and then using them to build a 5x5 kingdom. Each tile has one or two terrain types and you have to connect them like dominos. Points are scored for areas of the same terrain and multiplied by special crown symbols. If I had a copy in front of me I could probably teach you to play in under 10 minutes.  I can't find anything wrong with this game.

Town Center 4th Edition - I love this game. About half the people I teach this game to hate it. I've yet to show it to someone who thought it was just okay. At this point, I like teaching new people just to learn if they love it or hate it.

I first heard about this game on the Heavy Cardboard podcast where the hosts were similarly split. Town Center is a very abstract city building game. This is probably the most abstract game I've played. In it you are drafting cubes which you are placing on a grid to represent your city growing. After drafting and placing your cubes you check to see if there is growth. This is the odd, unique, hard to grasp part of this game. If residential cubes are next to enough offices they grow. Then if commercial cubes are next to enough residential cubes they grow. Now sometimes growth is good, but other times it's bad.  Urban sprawl is not a good thing in this game and you end up losing points for every cube that ends up in the suburbs. This is a game I have a hard time explaining in real life let alone here in text so I'm just going to give up now.

Town Center makes you think spatially something that is very rare in board games. Trying to figure out how things are going to grow, how to make them grow and then getting them to grow the way you want them to is rather mentally taxing. That is what I love about the game and it's what many people hate.  There is no other game that I would suggest Try before you Buy more.

Fire In The Lake - this is another one that doesn't count for my pile of shame as it was a friends copy of the game. This is my first COIN game and I have to say I'm both overwhelmed and impressed.

We played Fire in the Lake with the full four players and I played the US and I think I spent way too many of my resources helping my Vietnamese ally. This is not an easy to learn game. Even at the end of the game, I was just starting to get used to what my faction could and probably should do. I wasn't even close to figuring out what the other factions were up to or could do. 

Despite the very steep learning curve I still had a lot of trying to figure out Fire in the Lake and I'm very willing to try this one again. It seems like the kind of game that you need to play again and again to really get the full effect of what the rules are trying to do. I was very impressed by my first COIN experience and look forward to trying others in the series at some point. 

Through The Ages: A New Story of Civilization - This game has been in the top 5 on Boardgamegeek for as long as I can remember. It has taken me far too long to actually get to play it. The main reason for this is the fact that it's a long game. A very long game. Especially when you are just learning it. By long I mean five hours plus. Even once you've learned the game it doesn't get all that much quicker. I would expect an average game to take four hours.

Despite being so long Through the Ages is worth it. This is a fantastic civ building game well worthy of its spot on the BGG top list. I would say that Through the Ages is now my number one Civ game, beating out Nations and Clash of Cultures and many other games in this genre. It's not easy to teach and it takes a long time to learn but it's worth it.

Hyperborea: Light & Shadow and Promo Set - Hyperborea I have played before and enjoy quite a bit. It's a dudes on a map bag builder that's a lot more Euro than it looks. It's a hidden gem that I think many people skipped over for the very Amethrash looking theme.

Mid-November I convinced a friend to pick up the game and after one play he immediately went searching for an expansion and some promos that I did not even realize exist. It ends up they were never sold in North America and were only available right from the publisher. Well, my friend managed to get a copy and we tried it out.

This was the kind of expansion I like. It added something to the game without changing the overall feel. The addition of ruins you could explore helped reinforce the fantasy theme as did the rules for heroes. The additional tech and new cubes were okay but didn't wow me. Overall it seemed like a decent but not a required expansion. Which is a good thing since it's so hard to find and, in my opinion, overpriced for what it is.


Sunday, 15 October 2017

#ReducingThePile - New (to me) games played in September 2017 - Part 2

Welcome to the latest in a series of blog posts where I talk about my quest to reduce my pile of shame.  You can find the other posts under the hashtag: #ReducingThePile.

This is the second part of my September update. Check out my last post to hear my thoughts on Century Spice Road, Roll Player, Stratos, and GIFP. Today I talk about three more games that were new to me that I got to the table the second half of September. 


Clank!: Sunken Treasure - This is an expansion for the amazing deck builder Clank!. Clank has quickly become my favourite deck builder. It combines the classic Games Workshop game Dungeonquest with Thunderstone Advance. You start off as a pretty unskilled thief trying to go in and raid a dragon's lair. It uses deck building to represent your increase in skill and the treasures you find. It's a fantastic merging of push your luck, gotcha, and deck building.

Sunken Treasure adds a new double-sided board, one new set monster and a bunch of new cards for the adventure deck. the theme is that parts of the dungeon are flooded and there are new mechanics for swimming, splashing and a new piece of equipment: scuba gear (for which they give some fantasy excuse). Overall there isn't a lot new, which is exactly what I want in an expansion. They make the game just a bit more interesting and introduce something new but similar to how other things work.

As an added bonus you don't have to pull out the sunken treasure stuff if you still want to play with the original boards. You just don't use the new fish monster or scuba gear. The adventure deck stays the same. Overall I think this is a great expansion that just makes a great game even better.

Mechs Vs. Minions - I'm sure you've heard the hype on this one already. It's hard not to. I have to say that so far, the game lives up to the hype. Yes, it is one of the most beautiful games ever made. Yes, it has one of best box inserts ever. Yes, the price is crazy low for what you get (not that it's cheap).

So really what's important now is how good the game is. Right now we have played the intro adventure and played the first official mission twice. Twice because we failed badly the first time. We opened up the packet for mission three and read it but have not played it. So far we've had a great time. This is programmed movement, similar to RoboRally but it's much less random. For one you draft your programming cards, and second: once cards are slotted they stay there for the entire game. So this is actually more like an actual program as you add to it each round, unlike other programmed games I've played where each round you start fresh.

The one thing I hate in co-op games is the Alpha Gamer/Quarterback issue that can come up. I didn't see this as a problem in this game. I think each player has enough to worry about with programming their own mech that they don't have time to try to tell the other players what to do. Sure we all discuss general strategy but there definitely wasn't one player saying: Draft this, put it here, then do this, etc.

Troyes - I have heard fantastic things about this game. It's been out of print for a long time and is selling for just silly money on the secondary market. Troyes has been a grail game for me for some time. Then Geektropolis had an auction and I was able to get a sealed copy for an amazing price.

It was worth the wait. I really dig this game. I will fully admit I don't really dig how it looks. I think it's an ugly game. That said it works. The graphic design makes it very easy to see what is going on, on the board at a glace. At least it does once you get used ot the iconography.

Troyes is basically a dice placement game though you never actually put the dice on spots. You use the dice to select actions and then place meeples or cubes to represent that you have done them. What's really fascinating in this game is how you use the dice. You build sets of 1, 2 or 3 dice that all have to be in one colour. The neat bit is you have your own dice (based on where your workers are placed), but you can buy dice off other players. Then you use these dice to do actions. There's some math here as you total your dice, divide them by some number and that's the number of times you get that action. So, for example, one spot on the board may be Get 3 money for 4 yellow. If you play 8-11 pips worth of yellow dice on this spot, you get 6 money. If you put 12 pips worth of yellow dice you would get 9 money

The actions that are available each game change with a bit part of the replayability in the game coming from this. There are 3 different versions of each card and there are 9 cards in play each game. Adding to that there is also an event system that happens each round and has players fighting brigands and dealing with foreign workers.

Really there's far too much going on here to explain in a short review. The important part is that I really dig this game. I've even ordered the expansion for it as I hear it makes the game just a bit more forgiving for everyone (one of the things it adds is a wild die that can be used to make sets with other dice). If you dig medium to heavy Euroes you owe it to yourself to check this one out.

That's it for me for September. So far October has been slow so I may not have much to talk about by the end of the month, but you never know. I did get in two brand new games last night at The CG Realm game event and there's still half a month to go.

What have you recently gotten out of your pile of shame?


On the weekend of November 4th I'm going ot be gaming for at least 24 hours in support of the Children's Miracle Network of Hospitals and I would love your support:

Saturday, 7 October 2017

#ReducingThePile August Update

Yep, still behind on this, but slowly catching up.

This series is all about getting games off my piles of shame and new to me games. You can find the other posts under #ReducingThePile.

Today I talk about the new to me games I got played back in August 2017 including a short review of each. August was a busy month and I didn't get out to many gaming events so this is going to be a very short list. I only actually got in 6 plays of 3 different games in August. Not as bad as June but still not a good month for gaming. 


The Dragon & Flagon - Not sure if you have noticed or not but I love programmed movement games. Robo Rally is one of my top games of all time. I also really dig Lords of Xidit, Volt Robot Battle Arena, Colt Express and probably a few more I'm forgetting right now. It's one of my favourite mechanics.

Seeing that mechanic used to represent a fantasy RPG style tavern brawl was interesting. That's exactly what The Dragon & Flagon is: a D&D style tavern brawl that's resolved using programmed movement. Each round players plan out their actions and then they resolve them. There's a neat initiative system here where, depending on what you do, it will take longer for you to get your next action. So a simple move is quick and you get to go in the next segment, but dashing across the room lunging may take you three segments. 

The game looks awesome. It comes with 3d cardboard scenery and wooden components for tables, chairs, tankards, and barrels. The characters are just standees and I think it would have been extra cool if they were miniatures. I plan on stealing components from Dragon & Flagon for use in my RPG games.

The mechanics make this one a lot more fiddly than you would expect for such a light theme.  I've played RPGs with easier combat systems. That said; it's quite fun.  Just be aware getting into it that it's got a learning curve and it is not as light as it appears.

Teenage Mutant Ninja Turtles: Shadows of the Past - my daughters love The Turtles. I have no idea exactly why. No clue where they even learned of them. There must be some kind of universal appeal to them. I already play TMNT heroclix with the oldest and picked this up after hearing it's a much better game. Having now played I have to agree, mostly. 

This is a one vs. many co-op games in the veins of Descent or Imperial Assault. It's a campaign game with one multi-scenario campaign included in the base box and the promise of more to come. The actual gameplay is an action point based miniature skirmish game with The Turtles facing off against many mooks and named villains from the comic book series. That's worth noting, this is based on the most recent IDW comics which are a bit different from the old TV Series or comics I remember as a kid. 

The really neat bit here is how co-operation is built into the game. Each Turtle player has a set of dice they roll at the beginning of each round. They have symbols on them that represent the various actions in the game (swords for melee attacks, throwing stars for ranged, skateboards for movement, etc). Once a player rolls his dice he has to arrange them in a row. This order matters as the two dice on the end are shared with the players on each side of that player. Note there's one very thematic exception to this: Raphael refuses to use anyone else's dice, instead he rolls more dice than anyone else. 

It's a very cool game but there are rules issues. We found an infinite loop problem where the bad guys couldn't lose in our second game. There are rules updates and the designer is really good about answering questions on BGG but I find you do need to do that research before you can really enjoy the game.


Eclipse: Ship Pack One - This is the second expansion that was released for the Sci-Fi 4x game Eclipse. The main thing this includes is new plastic ships for all of the factions in the base game (oddly omitting the factions in the first expansion). It also includes plastic counters for starbases which were originally represented by counters in the core game. There are also a few new rules including some new technologies. The best of these new rules is a new initative system, where the first player to pass becomes the first player next turn, the second player to pass the second player and so on. This expansion comes with some boards and counters for tracking this in a rather elegant way.

I hadn't played Eclipse in a long time and I have no idea why. I remember really liking the game, but man, it's even better than I remembered. We had a fantastic time during our last play. The new ships are cool. The new initiative system is fantastic and overall Eclipse is still one of the best 4x games out there.  I saw nothing to complain about with this expansion. Everything in there was a welcome addition and now my game looks so much cooler.



So that was it for new games for me in August. I realize it's going back a bit, but do you remember what was new to you this past Summer?