Day 26 of #RPGaDay 2017.
Which RPG provides the most useful resources?
I don't understand what this means. What kinds of resources?
Are we talking about supplementary products? If that's the case then my answer is the same as day 14, AD&D 2nd Edition. AD&D 2nd edition had so many awesome off shoot products that were awesome for improving your games.
Does resources mean the most useful resources through adventure modules? Then my answer is the same as Day 19, Warhammer Fantasy Roleplay. At least the Enemy Within Modules. Each of those started with a bunch of cool new rules and ways to make your game better. Usually taking up about half the book.
Maybe a mix of both?
If that's the case then I have to say Cyberpunk 2020. The reason I say this is due to the variety of the types of sourcebooks and modules that R. Talsorian Released.
There were books featuring awesome new gear; the Cromebooks. There was an amazing book that took the fictional city the game was set in and mapped it street by street; Night City. There was a book all about cyberpunk in space, with rules for things like space ships and zero-G fighting; Near Orbit. There was even a book that added mecha to the game; Maximum Metal. You want information about the Net? Rache Bartmoss' Guide to the Net. Heck, they even put out a book about how most GMs were running the game wrong and how to make your game better fit the design intent of the game; Listen Up You Primitive Screwheads.
Maybe this isn't exactly what the question was asking but I have to rate the variety of the Cyberpunk support material as some of the best out there for any game.
Are we talking about supplementary products? If that's the case then my answer is the same as day 14, AD&D 2nd Edition. AD&D 2nd edition had so many awesome off shoot products that were awesome for improving your games.
Does resources mean the most useful resources through adventure modules? Then my answer is the same as Day 19, Warhammer Fantasy Roleplay. At least the Enemy Within Modules. Each of those started with a bunch of cool new rules and ways to make your game better. Usually taking up about half the book.
Maybe a mix of both?
If that's the case then I have to say Cyberpunk 2020. The reason I say this is due to the variety of the types of sourcebooks and modules that R. Talsorian Released.
There were books featuring awesome new gear; the Cromebooks. There was an amazing book that took the fictional city the game was set in and mapped it street by street; Night City. There was a book all about cyberpunk in space, with rules for things like space ships and zero-G fighting; Near Orbit. There was even a book that added mecha to the game; Maximum Metal. You want information about the Net? Rache Bartmoss' Guide to the Net. Heck, they even put out a book about how most GMs were running the game wrong and how to make your game better fit the design intent of the game; Listen Up You Primitive Screwheads.
Maybe this isn't exactly what the question was asking but I have to rate the variety of the Cyberpunk support material as some of the best out there for any game.
For those wishing to play along at home, here are the topics for this years #RPGaDay. Feel free to use these cues in your tweets, facebook posts, g+ threads, blog posts and more.
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